Ex-Highguard Dev Says The Shooter ‘Leaned Too Far Into the Competitive…

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Ex-Highguard Dev Says The Shooter ‘Leaned Too Far Into the Competitive…

Highguard, the free-to-play PvP raid shooter announced at The Game Awards last yr and launched only for most of its builders to be laid off just weeks after launch, might have failed because it “leaned too far into the competitive scene.”

That’s according to former Wildlight developer and level designer Alex Graner, who told Quad Damage Podcast that builders “don’t strive to create something that doesn’t work out,” throughout development, Wildlight “really leaned into the competitive side of it, and that was always one of my biggest fears as a player.”

“I can only communicate to my aspect of it as a level designer, however after I joined…



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